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One thing to keep in mind is that Eira's prologue starts off the same way as Vincent - you'll still go to the bank and meet him, but he won't like you as much as he does on his own route. I have been obsessively playing your game since I bought it a few days ago.

I LOVE how different it is from a regular otome. Vincent sure caught me by surprise. I also enjoy the detailed overview you have on each character. It really helps me understand more of the character. I do have one question: I am helplessly lost trying to get on Festus' route. I don't understand what I have to do. I've tried changing my personality answers to no avail! You are not alone in the confusion, so here is a little hint: Festus' prologue choices are the same as Allegra, but he requires a different personality.

Hope that helps! I don't find a way to unlock Anise The stories themselves are very immersive, to the point of it being very uncomfortable at times, leaving me awkwardly staring at the screen for long moments trying to pluck up the fortitude to continue, i really must commend your writing skills to evoke such primal responses from someone as jaded as me lol.

The characters are so well rounded, deep multi faceted flaws are complemented by relatable and even endearing traits serve to humanise them and on some instinctual level remind the reader that more often than not the scariest monsters are people themselves, and even those monsters arent completely without redeemable qualities.

Really, This is just fantastic work a thrilling roller coaster of anxiety, revulsion, desperation and a peppering of fluff and im so glad i got to experience it, also i cant recall if it was here in the comments or the dev log etc i read it about the feedback but i just wanted to let you know my favourite was absolutely Lucien as it seems his sad, desperate, manipulative charm was not as well received as was hoped.

I could honestly go on and on but this is already getting a tad long for a comment ha, none the less, thankyou, i look forward to seeing the prologues and epilogues and will definitely be looking for your works in the future! I'm very, very pleased to hear that the characters and their stories were immersive and emotional! A lot of blood, sweat, and tears went into the development, so it's really rewarding to see comments like this :''.

Look forward to our future work because we definitely will be working on more projects soon!! Fantastic game, each individual character arc is so well written! Looking forward to the optional game guide, I'm stuck just trying to find some of the good endings lol. How do you access Eira's route? I LOVE this game so much!

I was super excited for it to come out, and I'm not disappointed! I've gotten "seeking equilibrium" and "alone again" but I don't have "my big sister". If that is the good ending, I don't know if I'm going to try and find the other. I would still encourage you to try for it, because it contains a CG! Yes, "Seeking Equilibrium" is her good ending. Going for Sergio next, he's a cutie! Loving the game so far and thank you for the patch! Any small tips for Mateo's "Wait for Me" and "Comfort" ends?

I feel like maybe the key is in the timed responses but no luck. Try different combinations with those timed responses, and remember that NOT choosing anything with the timer still counts as a choice. Super excited that this is out so quickly! I started playing it and have been enjoying it a ton!

Quick question though, but could you explain how the choice feedback system works? I've been trying to get Clement's "Moving to the Future" ending and am extremely lost as to what I'm doing wrong. I don't think you guys are a big fan of guides, so I'm hoping for some tips!

The diamond that displays after most choices shows the player how their choice has affected a certain character's level of affection. The color of the diamond corresponds to a certain character. It is mostly easy to guess based on the characters in the scene.

If the arrow moves away from the diamond, you have improved your relationship with the character. If it moves towards it from further out, then affection has decreased. Some choices do not affect your level of affection at all, and in some rare instances, you won't be able to tell which way the arrow is moving.

Now - the arrow gives you a general guideline, but it doesn't tell you everything, namely how significant the choice is in the route. Some choices will increase affection immensely, while others may increase it a small amount and the same can be said for decreases. The hints for Clement are that his route most closely aligns with a traditional dating simulator, and also, he favors a person that is hard-working, honest, and also can call him out on his silly attempts at flirting.

I think I came across one of those rare instances where you can't tell in a Vincent playthrough! I thought it was unintentional, but now I see that it was there for a reason! Thanks for the help! What I've played of the game so far has been really fantastic and uhhh oh boy Vincent was a whirlwind , and I can't wait to keep going through it! Not sure if you saw our tweet, but we just updated the game because there were a few others who contacted us about the black BGs.

We figured it was best to adjust the game, since several people mentioned it. Anyway, we hope you're enjoying the story! Ok this game is amazing so far! I am in LOVE with Sergio right now because I can't stop laughing and I can't wait to explore this game fully and meet all the other characters. Great job on this!

Congrats on the release! Will you be making the game available on Steam, too? We are planning to release to Steam as well, but we have some paperwork to go through and also have to set up a store. Around when can I expect to get my download key for the game? I backed on KS on the game key tier.

We have the emails ready to send out, but we have to gain admin approval from itch before they go out. The only thing we have reservations about are straight walkthroughs of the game showing players all the right answers.

We'd rather that people didn't give away all the fun. There are not sprites for the player character. Every decision matters now. The choice is yours! The war for LIFE starts now! Our dev leader is now in hospital so we hope you can at least check our new updates below to fulfill his wishes. Developers regularly sprinkle in new things, the updates keep coming, new weapons, etc. The audio is bone-crushing and a treat for OTE headphones or iPods.

This game has crashed hard on me twice over the past few years, resetting back to zero. Recovering from cloud did not restore everything, so I am bit apprehensive about reinstalling this app to resolve in-game crashing. Note- I do not advise playing while driving unless the sound is playing through car audio system and cranked.

I would buy grenades and health as needed. With the latest update, the developer has decided increase revenue in grenades, health and weapons by making the matches nearly impossible to win without the use of grenades and maximally upgraded weapons.

It now takes 5 rounds to kill a zombie bat with a level 8 Tesla gun. Stricken with depression over the death of your parents, you are on the verge of eviction and bankruptcy. A hard-working man who adheres to a set of logical rules. Obey those rules, and there is nothing to fear. Relaxed with dry, deadpan humor, this man loves his dog more than his own life.

He is a patient teacher. Although curt and icy, she can be relied upon when others fall short. Try to melt her chilly exterior. A real hard man. He only cries a bit when his ice cream melts. He hates Lucien.

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