Seems to be working for my server. I tried it the other way round: moving the server data folder and server exe over from original dedicated folder to the launchers updated folder but the server was hanging on launch and not responding. Update incase anyone's reading this post: What I was doing here is messy and obsolete, check page 11 for better steps on setting up a server. I've been playing the 21 day blood moon weather disabled version here and I just hit day It didn't seem quite as strong as a typical day 7 though.
Is this expected behavior? I'm using the Mod Launcher, and I deleted my files earlier today and picked up the fresh mod files. The research desk and advanced workbench have a space behind and in front which does not allow u to place it along a wall I usually cook my food and then leave and let it do it's thing and when I need to eat I just click it and eat if from the campfire. With that in mind on the Advanced campfire I found when I would click and then eat from the food item menu A Key I would eat it animation but I would not gain anything to my hunger bar.
I didn't test all the food since early game but I was eating Scrambled Eggs. During a normal horde night the game will spawn a horde group and send them to wherever you are. The game also will send any zombies that are already alive in the area to your location as part of the horde night event. The 21 day setup can only stop the horde group from being spawned so you will still get any zombies that are already alive in your area sent to you by the game.
So, for example, if your game stage would normally have a horde group spawn size of 50 and you have 10 zombies already alive in the area then instead of getting 60 zombies you'll just see the 10 that are already alive show up to try to kill you.
This means that if you want as few zombies to deal with as possible on a non-horde horde night then make sure that during the day you are killing anything that's alive around you to keep the numbers down. This is a bug with the base game and can affect any mod. There currently isn't anything that the modders can do to work around this. The only current work around is for players to always eat from their toolbelt for a guaranteed proper use of the item. The same thing can sometimes happen when reading books or schematics from inside a bookcase.
You can normally put the stuff into your bag and use it from your bag but there is still a chance something will not actually work properly from within the bag. You can normally reduce that fail chance by not moving or doing anything while using an item from within your bag. And Twitchy Good to know it could happen with books and such I'll have to stop reading from the bookshelves ect The Private Server download is for testing by our testers only.
Not your server it isn't kept current and can have incompatibilities. The mod Launcher installs BOTh sp client and server client files to the same folder. To add this to a server you would go to your install folder and upload these folders from your install folder. That's all you need. And it should be up and running. You don't need a separate install or anything, the version you are playing has the proper provided server files in them already. Latest Version: v1. Thebetter the engine the more the car parts you get.
Files Affected: Sounds. When i tried to activate the Farmer class in 1. It still shows i have not activated the Farmer Class in my skills but when i try and read the paper now it won't let me. One other thing. Are you able to put the version number the server is running under the Ravenhearst Image? The big white Zombie with the gas mask on you see at night I cannot even change the quest objectives in xml because after that game freezes on loading items part and I have to run game again from launcher.
Yes, I did. I tried to start new game few times to see the difference. At firstt, I probably made shiv directly from first bone harvested with hunting knife.
In other starts, I tried to get bone with shiv and get more bones before craft. The quest requires you to acquire a femur and craft the shiv. It tested ok on my end in version 1. There are no head hitboxes or bonuses on added models. I lowered all of their health dramatically. This change will occur in v1. Farmer Class has been fixed in v1.
Household Quest Items are found anywhere inside house loot, and can appear in stumbs and coolers and cases. They are intended to be very rare since you can repeat the quests more than once. I will look into adding a version number in the future. An oversight. I had them being harvested early and never changed it. In v1.
You need to be a member in order to leave a comment. Vehicles will become disabled on Horde Night. Bicycles will still work. Think of red moon and horde night like an EMP bomb, electricity is whacked during it. The workbench now has Combine returned. You can now store your damaged tools and weapons and reuse them to repair similar items later on with minimal quality loss.
The combiner will not combine for a QL higher than your highest weapon though. No need to worry about your mods either, a message will pop up alerting you if you have a mod installed so it will not destroy it. You will now gain 2 Skill Points every 10 levels as a boost to your perks. You can use these points just like any other and they are automatically added.
So every 10 levels you have something to look forward to! This may cause some controversy but they have set a limit on Gamma to The reason for this is they have noticed players jacking their gamma up so they can see in house and at night. Some of these pois were designed with shadowy dark corners in mind. A little gamma bump is ok but bumping to defeats the work put in by our POI makers. This is till open to some editing and tuning. You will no longer level your Player by selling items.
This is a gameplay decision made by him. He want actions to count for your level not selling to traders. Other aspects of traders are the same… for now.
When shared party XP first released they all assumed that it would be for questing and groups who work together. Recently it is accounting for people who do not level their weapons or skills but gain levels from party XP. This has led to complaints of tough zombies and unfair gamestages.
They have hardcoded the xp sharing to M. The reason is gamestage related. Too many undergeared, under powered players who dont go questing with their partners are getting killed by zombies at the gamestage when their skills are not ready. Now the station something is crafted in and the tool you need are automatically displayed at the end of every description.
Descriptions will also display the number of slots an item has. Zombies will now spawn dependent on gamestage at airdrops. You will have to fight your way to the airdrop. You can now see more quests in the trader window and he will offer quests below the tier you are on as well. The original stash backpack you know and love designed by wookie. Realistic weights on vehicles. You can no longer pick up and store your heavy vehicles.
Bicycles can be picked up. Be careful while driving and prepare to dig a vehicle out if it is stuck. You can set quest fetches to show indicators on the map, enable headshots only mode, control the size and frequency of wandering hordes, increase range zombies can see you at and enable or disable rage. Zombies will now spawn around groups of pois, making cities dangerous. You can control the multiplier in settings. Field of view setting, show crosshairs, change the color of crosshairs or completely disable activation texts for a true clear hud.
RH comes packaged with several popular UI. You can choose the UI you wish to use under Video Options and restart your game. You can change your ui at any time. Farming has received an overhaul. Farm plots are now an end game goal and allow you to grow underground. Water is required for the plots to grow. The Farm Table is where you can craft seeds from crops or from seed packs you find out in the world.
They have added back in Fertilizer, the Composter and yes Turds. Fertilizer made from the compost can be used on existing crops to increase yield. When destroyed, the crop returns to an unfertilized state, to be fertilized again. Ground farming with a hoe has been brought back! Water will now deplete as your crops grow. You can work towards an irrigation pipe system. Irrigation will prevent water from being depleted. Multiple new crops have been added like wheat, tomatoes, lettuce and more and these crops have been integrated into recipes new and old.
When you are infected it will now kill you within 3 days. You MUST find a cure for your infection. It will persist through death. If you do not find a cure it will kill you. Chewing glass no longer represents a cure. Beehives can be made once the schematic is found. Tree stumps in the world have a chance to drop honey combs which can be crafted into honey to lower infections. This zombie apocalypse is very real and very dangerous.
Loot has undergone a complete rebalance and may again in future versions so that you are not swimming in loot early game. Scavenging and exploring now matters as you hunt for the best weapons and tools. Loot lists have been readjusted so they make more sense to what you would find in them.
In the ongoing quest to preserve what they love about 7 Days, they have readded some pulled game mechanics. Parts for guns are as they were with each firearm having specific parts you need to find to assemble a weapon like frames, handles and cylinders. More returns to former mechanics loved by many is ongoing for future updates.
Levelling has been slowed down quite a bit to give the old way of doing things more prominence. You need to get out there and work those quests and use those weapons. All main attributes are now Player Level dependent.
Perks have been rebalanced so as not to give the appearance of a character becoming Superman by Perk 5 of everything. Progression becomes way more exciting with the addition of unlockable recipes for every Action Skill.
Every 20 levels of a skill will offer an unlock of a tool and weapon to that specific skill. So as you level and increase your Action Skills you will learn more recipes from the skill you are perfecting. Action Skills have returned. Along with Quality you will receive a slight bonus in stats every time you level an Action Skill. This is Learn by Doing. Use axes and picks to level Construction, Bows to level Archery, Blades to level….
You can keep track of your Action Skills progress on the skills screen. Each tool and weapon now has a quality level. Each 20th level is considered next tier and every single item has had stats attached to them so that finding new weapons and tools is no longer a boring process.
Loot is exciting again! Find level 72 pickaxe, but know there are better out there. This will promote leveling as well as scavenging. But beware. You will need to increase your main Construction Skill because every repair will cost you Quality Points. Every 20 levels of Construction Skill will drop that by 20 points. So Construction Level 20 will drop the penalty to 80 QP. Const Level 40 will drop it to 60 QP Loss and so on.
Save old or found tools to reduce this quality hit early on using the combine feature in the workbench mentioned above. Along with Quality returning they have Degradation returning as well! Thanks to wOOkie nOOkie your weapon and tool will now degrade by Quality Levels each time you repair it at the start.
On top of this they have taken care of any mods that are in your item or weapon. If when repairing a weapon the quality reduction results in a lose of a mod slot any mod in that lost slot will be placed in the players inventory.
Be careful to have a spare slot though as a full bag and inventory will result in the mod falling on the floor! So how do you salvage this? By leveling Construction Tools. Each 20th level of Construction Tools after level 20 reduces that number by So level 21 in Const Tools you will lose 80 Durability and so on.
A true progression system. Ravenhearst likes to pride itself on being a builders dream mod. They have added dozens of new deco items for you to craft and decorate with, a number of new player storage options, movie posters you can collect, art you can collect, tvs, holiday items, playable radios and record players, streamer logos and flags as well as made previously unavailable vanilla deco items accessible for crafting in their Decor Table. They are constantly adding new items as well.
Apart from over 50 new deco blocks he has also created several new block placeholders for poi makers. From new corpses to arcade and slot machines to miscellaneous trash decos like bullets and blood and liquor bottles and posters and potted plants, new mail box and trash can placeholders, now POI builders who wish to make RH specific pois can design them with variety in mind.
You will find many collectible posters in the world, ranging from movies to TV shows to art pieces. The selection is ever changing ad growing and fit perfectly in the basement of your shelter! The backpack perk is now gone. In its place are backpacks that you can find in the world that unlocks three slots at a time to your inventory. These can be found in dressers, semis and other clothing related loot spots.
They have introduced a quest based player journal that will take you on a questline all while teaching you the basic added mechanics of Ravenhearst. If you complete all the chapters of this journal you will receive exclusive recipes to craft some pretty cool items.
The journal is not meant to be rushed through, rather it is meant to compliment your journey so do not worry too much about finishing it immediately. Food and water have undergone a major rework. Food values have been rebalanced, new food added, animals rebalanced for their meat yields and now they give red or white meat.
Water is also now contaminated and you will need to build a water filtration unit to decontaminate it before you can drink it safely.
Their dev Sinder has put in overtime to update and redesign all of your favorite pois from Compo Pack, including adding quite a few new pois from some of the best poi makers in the community. Even older pre 17 pois have been carried over and shown love to fit in the modern world. Along with all new sleepers and loot spots as well as new paint and decos, there are new farms and crop patches as well as several new pois based on famous locations such as The Evil Dead, The Haunting of Hill House and more.
The world is fuller than ever! Zombies come in many forms.
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