Mentalists handbook pdf download






















If I say, "Don't think of pink elephants walking tightropes! Into your thoughts sway the pachyderms on the high wire. You can't help it, because you've been given a very specific instruction not to do something. Your thoughts go to the topic of the sentence. There is no way to get around thinking of pink elephants walking a tightrope, or at least it is inevitable that you will think of the elephants before you think of something else.

Even the act of consciously not thinking of pink elephants walking a tightrope fails you, because at least initially you will think of the thing you are not supposed to think of.

Just as the pink elephants are best kept out of your mind if you don't ever think of not thinking of them, so your aetheric reality is protected if you go into the aether without preconceived notions of what you'll find there. Despite all the instruction given in this book, individual interpretation is king in the aether. This book can only give you a frame of reference.

Nothing is more important than your own experience. Stray thoughts in the aether are akin to stray dogs. They can run wild just like dogs, to good and ill effect. In the aether, where appearances can mask intentions, what you see is most certainly not what you get.

It's a good question, because at first glance, this lesson looks like a natural history of the creatures of the aetheric plane. In fact, it's no such thing at all. The entries herein are provided as a framework for you, the aetheric traveler, to use to understand the roles played by the dwellers of the elemental, astral, and elysian worlds.

It is not a prescriptive text that should overrule your own judgment when you encounter these creatures. Beginning mentalists must exercise extreme caution around more powerful aetheric beings.

A creature with a better grasp on aetheric theory will always have the upper hand in a meeting with a lesser mentalist. The aether is not a place for bravado and the reckless approaching of higher intelligences.

There is an initial mental shock all lesser aetheric beings experience when they come in contact with a higher aetheric. The shock feels like the sensation of thinking you're alone and suddenly finding someone quite close to you. Another feeling people have compared to aetheric shock is the sensation of being awakened while in the hypnagogic state between wakefulness and dreams. In much the same way as this type of disturbance, an aetheric shock often snaps the mentalist back to his or her material body.

A lesser shock is felt upon settling at a nonmaterial frequency, but this shock doesn't usually snap your consciousness back to earth. Scale plays a dominant role in the aether. Things can never be assumed to have the same magnitude they hold on earth. Just as time can be distorted there, so can space. Something that seems to tower over one visitor in the aether may appear miniscule to the next.

As with all things aetheric, scale is all in the mind ofand to a great degree, the minds around-the mentalist. Try this experiment, which illustrates how consciousness represents itself on the aetheric plane. Fill a basin or large bowl with water. Let a single drop of blue ink fall into the water.

Do you see how the ink explodes out from its initial contact point with the water, dropping down and sending blue flares in all directions? Your consciousness ribbons out similarly as you travel in the aether, influencing other consciousnesses it encounters.

Now add a single drop of red ink to the bowl, near the blue. Streams of blue and red ink now intermingle in the water, each drop exploding and arcing ribbons over and under the other.

In some places the two colors of ink meet and form a third. Eventually, as the ink dissipates, the water in the basin takes on a very pale shade of the combined color of the two inks. So it is as your thoughts meet and are exchanged on the planes. When two beings meet on any of the planes, they partake in a consensual reality, one formed by the combination of their mental abilities.

This gestalt reality affects the shapes and properties of things, as well as sound, color, light, and atmospheric mood. The reality of a weaker mentalist visiting the aether will always yield to the power of a being with stronger command over aether. In this way, it is very easy for a greater mentalist to control the reality of the lesser mentalists around him or her.

Beginning mentalists should exercise extreme caution around all aetheric beings, as there are many who desire nothing more than your utter destruction. This brief bestiary is by no means comprehensive, but it does detail some of the more prominent inhabitants of the astral, elemental, and elysian worlds. The descriptions and illustrations given here are the result of interviews with mentalists who have encountered said beings and, as such, are composite views.

Use these listings as a reference for your encounters with these creatures, but look for the unique qualities of individual spirits and entities. All are living beings, and all have idiosyncrasies just like you and I do.

Animal Spirits. Animals have aetheric doubles just as naturally as any other thing on earth. When an animal dies, its double continues to live in the aether, manifesting to the material world when necessary.

Unlike human spirits, which may haunt sites from their life on earth in order to fulfill karmic duties, animal spirits exist mostly to aid humans, performing any of a number of functions. An animal spirit may serve as a guardian, a retriever, or a messenger. These functions are innate duties of the animal's soul, not tricks, so no training is necessary. In fact, more often than not, animal spirits aid humans without prompting from a mentalist. The spirits of departed animals may be contacted through a formal seance or may appear spontaneously in the vision of people familiar with the animals during their lives.

In the case of pets, owners are often the only mundane nonmentalist humans able to see the animal after death. Visually, an animal spirit keeps the same size and shape the animal had when living, albeit with a translucent, pale-colored body.

Like other ghosts, animal spirits glow slightly and are more visible in the dark than in sunlight. When an animal spirit enters a room, the vibrational frequency of the aether in the room raises slightly, increasing static electricity.

Living animals in the vicinity of an animal spirit react much the same as they would if the animal were physically present e. Animal spirits rarely continue on to Elysium after death. Those that do are often the spirits of "eternal animals"-such as the phoenix, manticore, or gryphon- that took a lesser animal's form for a period of time in the material world. Other animal spirits in Elysium act as servants to the masters and other highly evolved human spirits.

Astral Hounds. Dwelling primarily in the deep-space wildernesses of the astral world, astral hounds are highly evolved intelligences. They are solitary creatures, not at all prone to packs like material world dogs. An astral hound manifests itself in the material world as a large black dog the size of a small horse. It may appear as any breed of large dog, but is always male.

On earth, an astral hound speaks fluently in the language of any human he encounters. Astral hounds do not come to earth unless summoned. Mentalists can summon an astral hound through a torturous regimen of meditation and fasting that lasts three days. The summoning ritual depletes the mentalist physically and mentally, so that when the hound arrives the mentalist poses little threat.

Once called, the hound may be assigned a task to perform in exchange for a portion of the summoning mentalist's personal aether. Astral hounds are highly efficient guardians, messengers, detectives, advisors, and killers and will not betray their summoning master even if offered a better bargain.

An astral hound can move very quickly and can dematerialize its physical body with ease to accomplish its task. This shift to its astral body allows the hound the ability to fly, teleport, or pass through walls. The arrival of an astral hound is preceded by a chill in the immediate area, as well as a sharp metallic scent, both of which provide a bit of warning to those destined to meet this mysterious and dangerous creature.

Departed Spirits. Human afterlife is carried out in the other worlds. The exact qualifications for an assignment to the astral, elemental, or elysian world are so intricate and convoluted that no scholar could ever lay them down in printed form.

One theory contradicts another, and all are faulty. This is why we have religion. Let it suffice to say that after death, a person's aetheric body leaves the material world for an existence on one of the others. Until it returns to inhabit a material form once more, by means of resurrection or reincarnation, this body is known as a departed spirit.

As you move through the worlds in your projected body, you will encounter souls who once lived in the material world. They are quite similar in appearance to astrally projected bodies, and are usually dull gray in color. For the most part these spirits will pay you no mind. The afterlife is more like a waiting room than a cocktail party, after all. There have been cases of souls who imprison astral bodies in exchange for their freedom, so mentalists must be very cautious when they encounter a strange new soul.

When this happens, the projected body is detached from its material form on earth, and the lost soul returns to earth to inhabit its new form.

This type of swapping maybe the basis for changeling phenomena in some cultures. They are ranked directly under the secret masters in the aetheric hierarchy, and they work in harmony with one another to carry out the unknowable plan of the universe.

Human contact with devas is uncommon, although recently there has been a great resurgence of popular interest in angels. Although the deva has no true visual form, it usually conforms to the beliefs of its viewer. A common form is that of a beautiful, androgynous human standing twelve feet tall.

When no form is necessary, devas are invisible and undetectable. Otherwise, form follows function, and the deva can be abstract or flatly mundane, according to the need. All is possible for the deva. Reality bends and stretches at its will. When necessary, devas can create life-forms plant, mineral, animal, or human from the aether to fulfill the needs of the overarching plan, including the speeding of an individual human through his or her past karma.

Devas can be invoked through concentrated meditation and visualization in the form of prayer, if the summoner is invoking the deva through religious faith and will arrive if the summoner's need is genuine.

The most common requests of devas are those of protection and guidance. Devas will not partake in petty vengeful schemes of mortals. All works they perform are for the good of the universe. This is the Threshold. In our earthly lives, each of us accumulates a great deal of psychic baggage. This karma weighs us down and prevents us from achieving further study of the aether.

As do all things, this burden exists in a tangible form on the aetheric plane. In this form, your past exists as the Dweller, an aetheric being that haunts the Threshold and stops you dead in your tracks.

The Dweller on the Threshold exists for a sole purpose-to keep mentalists from progressing in their studies until they have resolved the baggage they bring with them. There is only one Dweller, but it looks different to each traveler. It appears as a fearsome monster to some. To others it is an insurmountable landscape or wall. Time does not exist at the Threshold. The past and the present are the same, and the traveler must face and reconcile both before continuing on his or her path of mentalism.

In one encounter or several, the traveler confronts his or her life up to that point and begins to understand his or her new life on the path of mentalism.

It is a difficult process for everyone, but know that once the Dweller is overcome, your understanding of aether will deepen dramatically. No more will be said here, so as not to taint your meeting with the Dweller, which will be as individual as you are. When they show themselves in the material vibration, it is as shapeless masses of their element. Sometimes they appear huge, other times they are infinitesimal. Elementals do not speak human or earthly languages, and elemental speech is incomprehensible.

That said, telepathic communication with an elemental is quite effective, if the mentalist is attuned to the being's low frequency vibration. Elementals protect sites of wild nature, moving between the elemental world and the material as necessary. Elementals are never encountered in the elysian or astral worlds.

Their work in the material world is carried out not from emotion or intellect, for elementals have neither. Instead they are directed by the overarching need of their element and carry out their role in the plan of the universe with a single-minded efficiency. The kingdoms of the elemental world are unimaginably harsh environments for human travelers. There, any foreign object or being is destroyed immediately, much as our body destroys disease.

Mentalists traveling to the elemental world prevent their own demise by vibrating at the exact frequency for that element. If they falter, they will either skip to an adjacent world or fall out of vibration and perish.

Smaller versions of the elementals can be called upon at a seance-type gathering or ceremony. They can be ordered telepathically to carry out small tasks, but they are unstable and unpredictable, not to mention destructive if left unattended.

Nature-spirit elementals should not be confused with thoughtform elementals see the entry following. Elementals ThoughtForms. If there is one lesson to be learned from mentalism, it is that the human mind has phenomenal power over its material surroundings.

The thoughtform elemental is the manifestation of this tenet. Although different than spirits from the elemental world, the thoughtform elemental carries out its tasks with an equal efficiency. Thoughtform elementals are created with an intense concentration session that lasts a full day. One or more mentalists focus their every attention on a particular thought or emotion. Once materialized, usually in an abstract form, the elemental needs attention to maintain its existence.

This maintenance attention need not be as strong as the concentration needed to create the elemental. One mentalist may trade off with another to maintain the elemental, the two meditating in shifts.

Although elementals are mute and do not understand speech, they are highly attuned to telepathic command. The mentalist who has created the elemental may put it to work at tasks too dangerous or difficult for the mentalist's material body to perform.

The elemental grows with more thought power and shrinks and becomes unpredictable with neglect. If concentration is broken, the elemental runs astray and causes ill effects. Stray elementals will slowly shrink in power, but they should be actively dissipated through visualization by the creating mentalist so as not to cause major harm. Thoughtform elementals are not always created intentionally. Often, they are the product of an obsessive mind focused on a strong emotion such as jealousy, love, or hate.

Thoughtform elementals sometimes appear when two new lovers meet, spreading overwhelming goodwill, or on the frontlines of war, spreading fear. Some prisoners have spontaneously formed elementals, as have paraplegics. False Gods. How utterly easy it is to please most humans! Money, material goods, and the attentions of others are child's play for a skilled aetheric being. Thus even minor spirits can grant many of our material wishes easily. This is why the genie is such a powerful figure in Arabian mythology but is not viewed as a god.

To put it quite frankly, the gods do not visit earth on a regular basis. They have avatars and devas to carry their messages and choose to use them the overwhelming majority of the time. This being the case, mentalists should be wary of any visit from an aetheric or material intelligence purporting to be a god, as false gods can in reality be any number of aetheric beings bent on deceiving man.

As the vast majority of humanity has no regular interaction with the supernatural, even lesser aetheric beings can fool people by using their seemingly amazing abilities as proof of their divinity.

A specific type of false god is the Trickster. The Trickster archetype is common to many earthly mythologies. All three are separate and distinct entities, but all draw from the same primeval energy. With such a universal presence, it should come as no surprise that your aetheric path will probably cross that of the Trickster sooner or later. Meetings with the Trickster may happen in the material world or elsewhere. While there is no good place per se to meet the Trickster, one can usually handle an encounter a little better in one's own world.

True to its nature, the Trickster will appear as someone or something you think you recognize, the better to take advantage of you. How you deal with the Trickster is up to you. If mythologies worldwide have taught us anything, it's that honesty usually pays off in the end. When one aetheric being's will comes in contact with another will vibrating at a similar frequency, each one shapes the other's reality to a certain extent. The ways in which reality bends to fit the conflicting wills in a given area of the aetheric plane are innumerable, but one of the most fascinating results is the creation of a gestalt.

In essence, the gestalt is the illegitimate child of an unintentional aetheric union, and it combines several of the less savory attributes of thoughtform elementals and poltergeists see individual entries.

Like the elemental, the gestalt requires concentration to be controlled. Like the poltergeist, it is juvenile and often quite destructive in its tendencies. Fortunately, the average life span of a gestalt is usually only a few seconds. Those that last longer rapidly begin to pull aether toward them from other parts of the plane and in time will develop their own personalities, intellects, and emotions distinct from those of their aetheric "parents.

A more scattered-but heartier-version of the gestalt is the vapor see entry. The term "ghost" encompasses several of the beings you will encounter in the aether. Into this category fall manifested spirits, revenants, wraiths, and lost souls, to name a few.

Individual entries are provided elsewhere for each of these creatures. Generally speaking, a ghost is composed of the barely noticeable aetheric remains of a material being after its soul or spirit also called the "aetheric body" has left it. The portion of the aetheric body remaining after death sometimes becomes visible in the material world and is identified as a ghost. Even though the most famous examples of ghost encounters occur in the material world, ghosts dwell in the astral, elemental, and elysian worlds as well.

In human literature and mythology, ghosts are reminders of death, and while often frightening, their existence assures us of a world beyond that which we can see and touch. Across the galaxies, billions of stars are going through the various stages of birth, life, and death. All their actions, powers, histories, and some argue intelligences are mirrored on the aetheric plane, which is boundless and timeless.

Ghost stars are the remaining aetheric traces of stars that have played out their lives. They remain near the site the stars held during their life cycles and communicate with other aetheric beings in the vicinity. Some mentalists have reported success in communicating with ghost stars or at least in sensing the thoughts of these unfathomable specters.

Ghost stars can be used as a kind of databank, as their memories include the entire history of the solar system they once commanded. Mentalists who have traveled to a ghost star may also use it to draw energy for further travels in the aether. Although no record exists of a mentalist using ghost star energy to journey to the edge of the universe, such a trip is theoretically possible.

Your first encounter with a ghost star will no doubt be overwhelming, as this account from Terry K. My first encounter with the aetheric remnants of a star came during an astral session in which I intended to travel to ancient Russia. As my astral and physical bodies separated, I could sense that something was wrong. I felt a "tugging" of my astral body, as if something were pulling me skyward. My memories are hazy, but I saw the earth vanish like a coin dropped into a well as I departed this world and hurtled, blindly, into space.

In a flash I passed the moon, a place I had traveled to astrally in the past. I'm not an astronomer, so I have no idea which part of space I was in when I finally stopped nearly an hour later. Somehow I knew I was near the resting place of a dead star. There was no light around, but there was no black hole either, just an unimaginable material emptiness filled with a massive shrieking sound. I stayed there for about twenty minues, just floating in space and experiencing the sound.

The tugging sensation began again, only this time it was tugging me back toward earth. I let it happen, and I snapped back much faster than I had come. The trip home took about half an hour. Even though I was traveling fast, there wasn't any jarring return into my physical body.

Lost Souls. A lost soul is an aetheric body that has departed completely or nearly completely from the material body without killing it. The material body continues to live but is markedly impaired. In some cases the person falls into a coma. Other cases find the person sleeping most of the time, reacting dully or mechanically to stimulus when awake. It is unclear why an aetheric body would leave its material host and whether or not it is a voluntary action.

Sometimes the split can be traced to a serious injury, a near-death experience, or a traumatic psychic shock. In these cases, it is feasible to conclude that the aetheric body leapt to soon, thinking death was inevitable. Lost souls can be found wandering the aether without purpose and are not very useful for much of anything. Lost souls can be coaxed back to the material world by a skilled spiritist, but sometimes the soul holds to the idea that it is supposed to be dead and puts up resistance to the reintegration.

It is important to return a lost soul to its material body as soon as possible, as the inert physical body may be mistaken for dead and destroyed.

Manifested Spirits. Spiritism is the art of contacting and communicating with the dead-more specifically, the departed aetheric bodies or spirits of the once living. Individually or in a group, mentalists attune their consciousness to the vibration of one of the other worlds and project a sense of warmth and openness, hoping to attract the attentions of one or more spirits. This practice is known as a seance and is a useful tool for discovering information about the aether or communicating with loved ones lost from the material world.

The beings who answer the call of the seance and manifest themselves in the material world do not always have the best interests of the mentalists at heart.

Even though a loving feeling is required to attract the attention of spirits, the spirits who arrive aren't necessarily the spirits you'd hope for.

In fact, the spirits most likely to answer the call are those still attached to the material world in some way. The lower astral world-which is nearest to the materialis the home of all sorts of spirits with unfinished business on earth. The souls of murderers and their victims, the greedy, the vengeful, and the spiteful all fall into this category.

Their karma has not been resolved properly, and they reside near the material vibration in hopes that someone will come to their aid. Do not fall victim to the manipulations of these spirits. Just as a shout reaches those nearest us first, even if we are shouting to a friend much farther away, calls into the aether reach our nearest, but not necessarily our dearest, aetheric neighbors. All the same, the seance remains a valuable tool for information gathering and communion.

It is best left in the hands of trained individuals. The aetheric counterparts of inanimate objects are called phantoms. The Egyptians and other early civilizations believed in phantoms to the point of burying food and tools with the dead, in hopes that the aetheric doubles of everyday items would aid the spirits in the next world.

It makes sense for us all, really. Think of the material objects that define your existence. We all form bonds with nonliving things at a very early age, the toys of childhood being the first. Objects give us comfort and focus in our lives and help us define ourselves.

Do you have a hobby? If your hobby is woodworking, for example, you know that the tools you use are essential to the art. Could you imagine a life on this or any other plane without such objects? They are tools for imagination and bring meaning to our lives.

Mentalism teaches us that all things exist essentially in our own perception of reality. Material objects be they tools or toys ground us and focus our attentions in the material. The same objects exist in the aether and can be used to comparative effect there. Phantoms of natural objects like rocks and trees are very potent touchstones on the aetheric plane.

Ancient sacred sites like Stonehenge have an aetheric counterpart, a place on the aetheric plane where energy is gathered and focused.

Drop Dead Studios. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. John Little. Original electronic Scanned image These products were created by scanning an original printed edition.

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Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Essays and thoughts conclude the book, which was nice to read and get another performers perspective on some of the common issues in our field.

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Enlarge cover. They were part of the same perfidious Egyptian Rite I kept warning you about at the pyramids. Reaching the shore, an amused smile on his face, a prize to flaunt, sickly yellow semi-circle streaked with cloud.

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You say that that has nothing to do with your coming here, the tiger head reminded Fletch somewhat of Norival in his last moment. He exonerated Frank Pike from the charge of speeding. This article is about the performing art. For other uses, see Mentalism disambiguation.



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