This is much more effective than simply increasing the villager count to raise the golem cap, which only matters for the few seconds between the time when a golem spawns and when it is flushed out and killed. To further increase your output rate, you can build several separate iron farms as long as they are more than 64 blocks apart, and bring the golems or their drops to a central collection area. The most powerful iron farms are ones that overlap many villages.
Since golems are immune to falling or drowning damage, the available killing methods are lava, magma blocks, suffocation, or a combination of these. As a more convoluted option, you can position a group of evokers to attack the golems in a holding chamber.
This is because the game randomly "tries" to find a valid place to put a golem 10 times each time an opportunity to spawn a golem comes up. So, your chances become 0. Missing a spawn in this case is equivalent to flipping a coin ten times and have all ten come out tails.
It is. A better suggestion would be to use some of the area of the zone to rapidly move golems out of the interference zone so they do not halt further spawning. This is a much more likely occurrence than missed spawns if the golems can't move out of the area quickly.
This is not as rare of an occurrence as has been suggested. So with valid spawn points you will miss Additionally, console players should note the 50 villager spawn limit, which will make difficult, though not impossible, the full population of certain farm designs.
Console players should avoid using anything but single village designs at this point. All bug report tickets on MCCE bug tracker have gone unassigned.
Requires spawn chunks : no Iron per hour : 40 Scalable : yes Designed by : trunkz. This is an older design by trunkz and one of the earliest to feature two spawning floors for greater efficiency. It uses several villager baskets and door pads and is a little outdated, but quite a good and efficient design for the time it takes to build.
This farm has been tested in Spigot 1. Extra care must be taken with breeding villagers as they no longer breed as easily as they did in earlier version. For testing in 1. The method given in the video will probably work if the breeding villagers are provided an ample supply of suitable food, e.
Requires spawn chunks : no Iron per hour : , plus occasional loot from other mobs Scalable : No Design by : Amatulic. Another simple iron golem village farm, using fences instead of glass to block the doors. This is a simple but flexible design that can be built fairly easily in survival mode, without the need to transport villagers. The villagers can multiply and roam freely, allowing you to trade with them.
The farm will occasionally capture other mobs and their loot. Multiple tiers can be built to target more golems or different mobs. You will need to gather sufficient resources: enough wood to craft a bunch of doors and fencing, optionally enough sand to smelt 40 glass blocks, and some iron to craft a bucket. You may need wool to craft a bed to sleep on before you start, to move your spawn point to the village in case you die and respawn while you work — some of the work is best done at night while the villagers are indoors and not getting in your way.
Find a village near a source of lava. Some villages have a blacksmith shop with a pool of lava, others have a lava source nearby. If buildings in the village are missing any doors, give them doors, but keep the total under 21 for now. This encourages villagers to multiply and gives them a place to go at night while you work. Fence off the area, preferably at night after the villagers have scurried indoors, and install a gate to enter and exit the area.
Villagers are curious; don't open the gate if villagers are near it, or they will go through. It doesn't matter how you design the buildings as long as the door arrangement is symmetric from the center of the hole. Each building shown here has at least 5 doors facing the pit. Doors on the edge of the pit should be barred from opening using glass blocks if the doors are against the edge of the pit.
If the pit is completely fenced, the doors will be set back a block and need not be barred by glass. Also there are doors on other walls; placement doesn't matter as long as it's all symmetrical; an imaginary line from any door through the central hole should intersect another door an equal distance on the other side of the hole. If your doors are on the pit's edge, then avoid placing the doors during the day! Otherwise villagers might fall into your pit.
Place them and block them with glass before daylight. Once you have placed all your doors, destroy any remaining doors in other buildings that aren't part of the symmetry of the farm. Also destroy beds in any building that isn't part of your farm, and put them in your new buildings, preferably in a symmetric arrangement.
Your buildings around the pit should have doors symmetrically placed on the side walls to allow villagers to use the buildings. This iron golem farm uses a lava blade trap, intended for when the farm gets additional tiers to catch mobs of different heights, although the single-tier farm described already killed a skeleton and a spider in its first hour of use. Unfortunately, baby zombies would still pass through. Before placing your doors, you should first complete the trap.
To sweep the iron golems from the pit into the hole, it's best to cover the whole area with running water, otherwise the iron golems will try to stick to the dry spots. The design shown here has a 1 block undercut around the pit's edge, with water sources along two parallel sides, 2 water source blocks at the middle of the other two sides for the final sweep.
This design uses lava blades across the top and middle of a 2-wide by 3-high tunnel leading from the hole. Construction is a matter of building the sleeping bunker with two floors and a stairway between them with 10 beds on each floor, at least one doorway to at least one bridge that rises up high enough to fit an iron golem underneath the screenshot shows a bunker with two bridges for easier pathfinding , and making blocks of spawning area all around the bunker starting 1 block higher than the lowest floor of the bunker.
The rest is just water management, building channels to guide the iron golems into a killing area, which requires a block of lava, a hopper, and a collection chest. Hostile mobs cannot spawn inside the fenced-in village, but they are free to wander into the farm from outside the fence or even spawn on top of the sleeping bunker , and get swept into the mob grinder underground. This happens seldom, but you may find an occasional bone, arrow, rotten flesh, and other odd items in the collection chest.
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This farm produces around iron ingots per hour. YouTuber LogicalGeekBoy has explained how to make an efficient iron golem farm in the nether realm. He uses a pillager to scare villagers in this design. Villagers are more scared of pillagers than zombies.
LogicalGeekBoy is famous for his farm and Redstone videos. In this video, he also explains the iron golem's spawning mechanism and how to use it to make efficient iron golem farms in Minecraft. Due to bedrock's different coding structure and language, players cannot use java version farm and expect it to produce the same results. Iron Farm, designed by YouTuber Silestwisperer, produces more than irons.
Bedrock players should use this farm to get iron efficiently and quickly. Gnembon is known in the Minecraft community for its highly efficient and productive farms. He has created some of the most efficient farms, including gold and iron farms. His iron farm produces thousands of iron in less than an hour. This farm spawns an iron golem every few seconds.
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